## The Scale of NFL Props
The NFL is the largest sports betting market in North America, and player props constitute a significant portion of that market. On Super Bowl weekend, more money is bet on player props than on the game result.
## Key NFL Prop Categories
**Passing (Quarterback):**
- Passing yards (Over/Under)
- Touchdown passes
- Interceptions
- Completions
**Rushing (Running Back):**
- Rushing yards
- Receiving yards
- Total touchdowns
**Receiving (Wide Receiver/Tight End):**
- Receiving yards
- Receptions (catch count)
- Targets
## The Basic Model
Expected receiving yards = (Player's average yards per route) × (Expected targets) × (Expected catch rate)
Expected targets are derived from:
- Historical target share (% of team's targets this player receives)
- Opponent's coverage scheme (how they defend this receiver's route tree)
- Game script prediction (will this team be throwing a lot? High-total game implies more passing)
## The Game Script Factor
NFL game script is the dominant variable for prop modelling:
- A team projected to win comfortably runs the ball more in the second half → suppresses passing props for both teams
- A team projected to trail runs hurry-up offence → increases passing props
Your total game model directly influences player prop estimates. This is why NFL prop specialists also need strong game model capability.
## Weather in NFL Props
Cold weather suppresses passing. Wind above 15 mph reduces completion percentages and passing yards. Rain reduces deep routes and increases run plays. These are quantifiable, consistent effects worth modeling for outdoor stadium games.
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